FBX is Autodesk's format for animation and games; GLB is the compact open standard for the web. The difference and which to choose.
FBX and GLB are both popular 3D formats, but they were built for different worlds. FBX is Autodesk's proprietary format, king of animation, rigging and game pipelines. GLB is the open standard of the web: it's the binary version of glTF — compact, self-contained and designed to display instantly in a browser. In short: FBX to produce and animate inside 3D software, GLB to deliver and share on the web, in AR or on mobile.
FBX (Filmbox), developed and later acquired by Autodesk, is the reference exchange format between 3D creation tools: Maya, 3ds Max, Blender, MotionBuilder and game engines. It faithfully carries meshes, materials, skeletons (rigs), animations and complex hierarchies. It's an excellent production format, but it's proprietary, often bulky and not designed to be loaded as-is in a browser.
GLB is the binary variant of glTF (GL Transmission Format), the open, royalty-free standard maintained by the Khronos Group and often nicknamed 'the JPEG of 3D'. A .glb file packs geometry, textures, PBR materials and animations into a single binary. The result: fast loading and native compatibility with browsers, three.js, the model-viewer component and mobile AR.
For any web use — e-commerce product page, online viewer, AR, portfolio — the answer is almost always yes. The typical flow is to model and animate in FBX inside your software, then export to GLB for delivery. Conversion cuts the file size, standardizes materials to PBR and guarantees faithful rendering in the browser. Blender, for instance, imports an FBX and exports a GLB in a few clicks.
Opening an FBX requires 3D software; a GLB displays in a browser, but you still need a viewer. OmniView 3D opens both directly: you upload your FBX or GLB, you get a shareable interactive viewer in 60 seconds, and your recipient — client, colleague, prospect — rotates the model on any device with nothing to install.
Choose FBX to produce and animate inside 3D software (Maya, 3ds Max, Blender) or feed a game engine. Choose GLB to deliver on the web, in AR or on mobile: it's lighter, self-contained and displays natively in a browser.
The simplest route is Blender: import the FBX (File then Import then FBX), then export as glTF Binary (.glb). You can enable Draco compression to shrink the file further. Other online tools and SDKs such as gltf-pipeline also handle the conversion.
No, GLB supports animations, skinning and morph targets. Simple animations transfer well. Very complex rigs or some FBX-specific constraints may, however, need adjustments after conversion.
With a web viewer. By uploading your FBX or GLB to OmniView 3D, you get an interactive link viewable in any browser, without installing Blender, Maya or a game engine.
Sources & references
Try OmniView 3D for free
Upload a file and view it right away. No account required.
Try without signing up